Month: May 2017

How Does A Game Group Die?

On the 29th of April, our gaming group got together to play. It was a plummeting game and the group had not “jelled” in months. As to why I am certain that my collection of ideas and reasons could be stacked with everyone else’s and there would be few duplicates. Mostly, it was a simple issue of style. At least… Read more →

Unisystem Failure

Unisystem is a weak system on many fronts. It is math-heavy, it fails at scaling to more powerful game settings (like Armageddon or Witchcraft) and it has no fumble system. While fixing the scaling issues are outside my desire right now, and the math issue is just an endemic failure of the system, the “fumble” issue can be fixed. I… Read more →

Unisystem New Attack Style

So, as my group disintegrated in the middle of a campaign I had just come up with an idea. Rather than see it lost I thought I would share it here. Unisystem uses Success Levels to show how well someone has done. After all damage is determined (weapon adds and armor reductions) the Success Levels show some of how the… Read more →